Hunting Bow

"A hunting bow and an iron dagger. The pair of them are decent for stabbing both up close and at a distance."

Information
Hunting bow is a Bow & dagger/ranged-melee weapon that could be obtained by crafting (10 Iskith planks and 5 iron ingots) or dungeon loot drops. It has arrows as its ammo to shoot enemies at a distance and can be restored by striking nearby enemies.

Drop chance : N/A crafted at the Blacksmith

Tier:

Abilities
[Shoots Projectiles from a distance]

Special Effect: Gain arrows by hitting enemies with your melee weapon

Potential
Attacks: melee/ranged both physical

Attack Speed: Dagger stabs 3x per second/ bow shoots once every 0.6 second

Normal: short ranged dagger

Utility: longer ranged projectile

Combat Style: bursting down a single target

Pros:

+both the bow and the dagger have over 300 dps

+arrows are reloaded quickly since the melee is a light dagger

+can outrange enemies to minimize damage

+only have to hit an enemy to regain arrows, unlike a crossbow where you have to kill one

+holds 10 arrows, more ammo than a crossbow

Cons:

-can't hit multiple enemies at once

-range of the melee is very small so you need to get really close to an enemy to regain arrows

-arrows can only regenerate by hitting someone with your melee

-hitting enemies with your 2nd weapon will not replenish arrows

-can not aim and shoot at a specific target

Extra Tips:

-They key to using Hanzo- i mean... the Hunting Bow is to focus on the same target until it dies, then move onto the next one

-with the short ranged dagger, you can pick up the role of the assasin, taking out high priority targets like archers

-If you are in a party, try not to take the aggro of enemies and pick them off from afar, only momentarily jumping into harm's way to replenish arrows

-if you are not in a party, make use of movement abilities to stay safe from attacks

-This is useful against a boss, since you can back off and damage their slow moving body while also reload and damage them some more

Forge/Modifier Table
None

Sharp

Loaded

Mystic

Vital

Agile

Spiritual

Vampiric

Upgrade
Each upgrade consumes 1 ( Iskith planks) (+1 for each 10 level)